Texturing Artist
Job Description
THIS IS NOT A REMOTE/ WORK FROM HOME OPPORTUNITY
3D Texturing Artist
- Job Description
- The person we are looking for should be proficient in at least 2-3 of the following software
Substance Painter
Rizom UV
Photoshop
Blender
Marmoset Toolbag
Maya
MUST HAVE EITHER A LAPTOP/PC and a STABLE INTERNET CONNECTION for Technical Test.
Experience requirement
- Texturing (Hard-Surface)
- PBR Texturing
- Should be familiar with product pipeline/AR/VR
Roles and Responsibilities
Texturing skills in Substance Painter and Photoshop. Ability to create excellent neat and clean low poly 3D models in real-world size and with
a proper snapping of vertex, logical naming, grouping, and excellent
topology in Autodesk Maya, Zbrush.
Cleaning up the mesh and 3D scans using Zbrush
Retopology of the clean 3D scans
Create High end and Photo realistic 3d models.
Follow design references and work in a range of styles.
Must have an eye to capture the details from the provided references, and create the 3d models accordingly.
Create alternate visual styles in accordance with the client’s vision and needs.
Must have the knowledge to properly layout UVs with uniform texel density
Deliver weekly and monthly reports about the work done
Coordinate with the designated Design Project Manager
Provide strategic inputs based on work done to improve workflow
Software Needed
Modelling/Sculpting - Substance Painter, Photoshop, Blender, Rizon UV, Marmoset toolbag
- Level
- 6 months to 4 year experience
- Number of vacancies
- 10
- Location
- On-site (Mohali, Punjab)
- Salary
- Good hike on current CTC
Date of Joining - As soon as possible
- Work Location
- In person
- Job Types
- Full-time, Permanent, Fresher
- Pay
- ₹25,000.00 - ₹45,000.00 per month
Benefits
Leave encashment
Paid sick time
Provident Fund
- Work Location
- In person
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